When a player from a team gets an injury, this will increase/reduce the severity. Increases/reduces the frequency that injuries occur within a team.
This doesn�t affect other types of passes. Increases/reduces the amount of speed applied to a teams ground passes. Increases/reduces the amount of speed applied to a teams normal shots. This does not affect other types of passes. Increases/Reduces the amount of error applied to a teams ground passes. This doesn�t affect other types of shots (i.e finesse). Increases/Reduces the amount of error applied to a teams normal shots.
Modifies the time it takes for a teams player to reach their maximum speed. Modifies the maximum sprint speed a team can reach.
Each slider can be changed for both the user and CPU teams seperately and can be done, on the fly, mid match. EA are introducing sliders this year to allow you to customise your own experience.